MX vs. ATV Reflex

MX vs. ATV Reflex is the third installment of the MX vs. ATV series.

Overview
The console and PC versions of Reflex are marked by an increase of realism and advanced trick controls. Players are able to control both the rider's body and vehicle while in mid-air, which are each assigned to an analog stick on consoles. Vehicle movement can realistically deform the terrain of racetracks and the physics system has been refined with respect to Rainbow Studios' prior off-road racing titles. In addition to there being various offline single-player and head-to-head multiplayer modes, the console and PC versions also support online multiplayer. Improvements to online multiplayer include a card system that tracks a player's performance and the ability to play minigames against online opponents. The Nintendo DS version also supports ad hoc wireless multiplayer among up to four contestants, but the PSP version lacks multiplayer whatsoever.

Development and release
Rainbow Studios art director Ian Wood stated in an interview with SPOnG that the development team ruled out the possibility of a Wii version of Reflex being made. While he did not give a clear reason why, he hinted that Rainbow Studios wanted to work on the realistic physics and deformable terrain that Reflex should be known for and such features would be better suited for more powerful consoles like the PS3 and Xbox 360. Continuing a multi-platform approach, THQ also asked Tantalus Media to return and make handheld versions of Reflex, as it did with Untamed.

Reflex was released on home video game platforms around the turn of the decade in the Western world and a PC port was released internationally nearly a year after it was first released in North America for the 2009 holiday season.

This would be the last game in the franchise to be available on a handheld gaming system, as well as the last time in the series that Rainbow Studios would allow another company to assist in developing a MX vs. ATV game.